A Gamified Experience in Physical Education

Abstract

Gamification consists of transferring the characteristics of the game to an educational-professional context, with the possibility of solving problems or improving the teaching and learning process. In physical education subject, gamification has emerged as a strategy to make sense of games and improve student satisfaction and their level of involvement in physical education lessons. For this reason, this article seeks to achieve the objectives of analyzing the degree of satisfaction of secondary education students in a gamified experience, as well as its advantages and disadvantages. Method: The methodology has been qualitative and descriptive where the information collected from the analyzed sample is analyzed, through a semi-structured interview that took place after the gamification experience in a public institute of Secondary Education in the province of Alicante. Results: A part of the results obtained have revealed a high satisfaction of the majority of the students in several of the emerging categories (fun, completing missions, teamwork and monitoring the progress of their learning) while others have shown a rejection towards the competition and the difficulty of the content. Conclusions: It can be concluded by pointing out that the gamified experience carried out has been satisfactory in the fact that it increases the student's interest and perception and that they are also learning and evolving during the game, as long as the content is well designed and its degree of difficulty is adequate and achievable for students.

Keywords: Gamification, Teaching methods, Physical Education

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Published
2020-10-11
How to Cite
Rouissi, A., García Martínez, S., & Ferriz Valero, A. (2020). A Gamified Experience in Physical Education. Lecturas: Educación Física Y Deportes, 25(269), 126-138. https://doi.org/10.46642/efd.v25i269.1974
Section
Innovation and Experiences